﻿
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;

public class EpisodeArrayStorage : UdonSharpBehaviour
{
    object[][][] loadedEpisodeArray;

    void Start()
    {
        
    }

    public object[] GetEpisodeFromJaggedArray(int i, int j)
    {
        return loadedEpisodeArray[i][j];
    }

    public void SetEpisodeArray(object[][][] array)
    {
        loadedEpisodeArray = array;
    }

    public object[][][] GetJaggedArray()
    {
        return loadedEpisodeArray;
    }
}
